This collection of games is a real dream for fans. It contains games that focus on some of the most popular characters in the series, Sora, Riku and Aqua, and set up the climax to the saga. The Guardians of Light gather for the final battle against the forces of Darkness. Before that though, Sora must travel through a whole new set of Disney and Pixar worlds. This came out on the Nintendo DS and it would be fair to say that the style of the game did not mix well with the Nintendo console at the time.
If you are a fan of origin stories, you will want to experience this as key character backstories are explained, but luckily, there is an easy way to go about it. More origin story fun here with three characters taking centre stage who are all important figures in the Kingdom Hearts world. If you were muddled by the story before, then brace yourself because things only get more complex from this point on.
This is another that we would say is for the completionists out there only. There are things to like about Kingdom Hearts Re:Coded, but in all honesty, it is one game that you can move past without missing too much of value. And again, if you just want to be up on everything to do with the narrative, this one also has a movie edit of all the cutscenes that you can sit back and watch at your leisure.
All six games mentioned so far are part of the Kingdom Hearts HD 1. The copyright holders make no guarantees regarding this software, and are not responsible for any damage resulting from its use. This software is provided "as is," without warranty of any kind, express or implied.
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Yen Sid assigns them to enter the Sleeping Worlds, where they are to locate and awaken seven worlds which were revived following Ansem's defeat but remained submerged in sleep, and in the process unlock the Keyhole of Sleep. If they are successful, they will be deemed Keyblade Masters.
But along the way, Sora and Riku become separated and each end up encountering a mysterious young man in a black coat with ties to Master Xehanort and accompanied by Ansem, Xemnas and Vanitas, whom they believed to have been defeated long ago. Ultimately, Sora's journey leads him to the World That Never Was instead of the Realm of Light, where he meets up with Xigbar and the young man himself, who reveals that he is Master Xehanort in his youth from the past , who was paid a visit via time travel by the disembodied Ansem, who sent him on a mission to travel to different periods to gather various incarnations of Xehanort to build the real Organization XIII.
Sora fights his way to the castle, but is intercepted by Xemnas and ends up with his heart damaged, whereupon he falls into a coma and is taken to the castle by Young Xehanort. Following the fight, Master Xehanort is finally revived and reveals his true intentions: following his failure to use the X-Blade to summon Kingdom Hearts by pitting a heart of pure light against a heart of pure darkness, he has learned an alternate way of creating the X-Blade, since years before, after the Keyblade War, the X-Blade was shattered into thirteen darknesses and seven lights, and if Master Xehanort creates an Organization out of thirteen incarnations of himself, he will be able to recreate the X-Blade and start another Keyblade War.
Riku brings Sora's comatose body back to Yen Sid, where he dives into Sora's Dive to the Heart and collects the fragments of Sora's shattered heart, in the process battling a corrupted Sora himself and winning. Sora, undaunted by his failure, congratulates Riku and departs to continue his training elsewhere. Lea, meanwhile, shocks everybody present by summoning his own Keyblade, something he had only recently mastered and was unable to use against the Organization.
Kairi and Lea trained in a world where they could train as much as they like. Riku and Mickey managed to have found Aqua, but she was corrupted by the darkness, and so she fought the Keyblade masters. Sora arrived and was able to save them all. Aqua and Sora visited Castle Oblivion, where they converted it back into being the Land of Departure, to wake up Ventus. As they arrived to the Keyblade Graveyard, the heroes were all wiped out by hordes of darkness. Sora was taken to the Final World, a limbo world where he managed to have survived.
Sora was able to use the power of waking to save all of his friends, where they would be properly prepared to face off the enemy. As the clash between good and evil prevailed, the Guardians of Light were able to defeat twelve of the Thirteen Seekers of Darkness, while at the same time rescued other heroes such as Roxas, Xion, and Terra. Sora faced Master Xehanort himself, who had struck Kairi down into nothing. Xehanort was able to forge the x-blade and prepared to use Kingdom Hearts to destroy the worlds to free them from Darkness.
The Guardians of Light were able to transport Xehanort into Scala ad Caelum, where Sora entered to defeat the villain once and for all. After a final battle, Xehanort was defeated and Sora was able to close Kingdom Hearts for good. While most of the heroes prevailed, Sora knew he had to bring back Kairi. So he used the power of waking to find Kairi and bring her back home. Xigbar, having revealed to have survived the battle, summoned the Foretellers from the first Keyblade War. He is revealed to have been Luxu all along.
He is seen with the Black Box. They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura , overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney.
The first Kingdom Hearts began development in February It was directed by Tetsuya Nomura and produced by Shinji Hashimoto, who had conceived the idea when he met with a Disney executive in an elevator. Square and Disney had previously worked in the same building in Japan. While Nomura had done previous work in the Final Fantasy series as a monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directional position.
He also served as the game's character designer. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura that the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further. However, Nomura could not get the IP with just "Kingdom", so the development team began to think about "heart" as a core part of the story, so they decided to combine the two to form "Kingdom Hearts".
Nomura placed an unlockable trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained.
Nomura has stated that there were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more; Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained.
To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed. Nomura was hesitant about releasing a game on the Game Boy Advance because he felt that the 3D graphics of the original game would not translate well into 2D.
Director Tetsuya Nomura also worked as the character designer of the games. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their characteristics.
When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world. The inclusion of specific Final Fantasy characters was based on the opinions of both fans and staff. Another criteria for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe.
Initially, Nomura was hesitant to use characters he did not design because he was unfamiliar with the background work of those characters. For Kingdom Hearts II , he changed his mind after receiving pressure from his staff. Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura did this because he feels that games should have room for fans to speculate and use their imagination.
He stated that with speculation, even though a game gets old, people can still be happy with it. The first Kingdom Hearts was announced at E3 in May Initial details were that it would be a collaboration between Square and Disney Interactive and would feature worlds developed by both companies and Disney characters.
On May 14, , a press release announced a list of the English voice actors. It was also announced that many of the Disney characters would be voiced by their original voice actors from their respective Disney films. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the Japanese video game site, Quiter, stated that "an internal and anonymous source at Square Japan" confirmed that development of Kingdom Hearts II had begun. Initial details were that it would take place sometime after Kingdom Hearts: Chain of Memories , which takes place directly after the first game.
Other details included the return of Sora, Donald, and Goofy, as well as new costumes. At the Square Enix E3 Press conference, the producer, Shinji Hashimoto, stated that many mysteries of the first game would be answered.
To help market the games, websites were set up for each game and demos were on display at gaming events. Each game in the main series was also re-released in Japan with additional content and served as canonical updates to the series. The additional content foreshadowed later plot elements in the series. The re-releases of the main series games had the term "Final Mix" added after the title, while Kingdom Hearts: Chain of Memories was re-released as Kingdom Hearts Re:Chain of Memories and released on the PlayStation 2 with 3D graphics, voice-overs during some cutscenes, as well as additional game content.
The Kingdom Hearts series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with Final Fantasy characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their characteristics.
When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting. The inclusion of specific Final Fantasy characters was based on the opinions of fans and the development staff. Initially, Nomura was hesitant to use characters he did not design because he was unfamiliar with the background work of such characters. The music for the video game series was primarily composed by Yoko Shimomura.
Kaoru Wada works as the arranger for orchestral music in the Kingdom Hearts series, including orchestral renditions of the main vocal themes and the ending themes. Soundtracks were released for the first and third installments following the release of their respective games. A compilation soundtrack was later released that included soundtracks for the entire series, including reworked tracks for the re-released Kingdom Hearts Re:Chain of Memories.
While the themes for some of the Disney-based worlds are taken directly from their Disney film counterparts, most of them are given entirely original musical scores. In addition to each world having unique background music, each is given its battle theme rather than having a common theme to cover all fights. Several of the Disney villains get themes based on the film from which they originated, and the final boss of each game has several themes played in the various phases of those fights.
The main theme songs for the Kingdom Hearts games were written and performed by Japanese pop star, Utada Hikaru. Utada was the only singer Tetsuya Nomura had in mind for the first Kingdom Hearts theme song.
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