How do bound weapons work in skyrim




















It turns out that although everybody I have seen with real numbers usually have different numbers, the fact is that when looked at in detail, the swords are either very close to, equal to, or maybe even better then a Daedric Sword. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Why should I use a bound sword? Ask Question. Asked 9 years, 10 months ago. Active 5 years, 8 months ago. Viewed k times. Improve this question. Demento Demento 2, 8 8 gold badges 29 29 silver badges 33 33 bronze badges. Add a comment. Active Oldest Votes. There are a few reasons why you would want to use one: It saves you weight from not having to carry one around.

Like you pointed out, with perks, it can automatically soul trap an enemy, so you can use a better weapon unless you need soul trapping.

With even more perks, you can banish summoned enemies. Note both of these can be reproduced via enchantments, but this way you don't have to recharge your weapon. The drawbacks: Yes the base damage is high, but you cannot improve a bound sword via smithing, so the damage is really quite low during the end game. It lasts only so long, then you'll have to recast. Improve this answer. Community Bot 1.

IrishPersonality IrishPersonality 5 5 silver badges 11 11 bronze badges. It is a lot when compared to "unimproved" swords. Any Bound Arrows that you have fired whether they hit or missed will continue to exist in the world even after the spell expires until you leave the area. They cannot be picked up or found in corpses' inventories like other arrows. As they are very easy to see, they can be useful as markers to remind yourself where you've been.

The arrows can contribute to bloating a save game. The Bound Bow is an exceptionally desirable weapon in the early stages of the game - unmodified through perks, it is very fast and of Daedric power. The relevant Spell Tome is found in Fort Amol Prison under a lantern in a bucket, guarded by five mages in total. With Patch 1. Bugs [ edit ] Occasionally, when casting Bound Battleaxe , you may have no weapon or spells show up as equipped but will constantly have the animations of carrying the bound axe.

You cannot draw any weapons or spells even if you change equipment, and cannot sheathe this phantom axe. This effect does not seem to wear off when the spell would have ended. The issue appears to only arise when you cast in the third person view, so as long as you remember to switch to first person before casting you shouldn't have any problems. Sitting down will fix this. Equipping a one handed weapon will fix this.

Accepted Answer. Bound weapons will never equal the higher classed Ebony and Daedric weapons but due to the fact that you don't have to "carry" them and with further perks they are auto soul trap and can banish summoned enemies gives them a leg up on unenchanted more powerful weapons. But you also do have to use perks on the conjuration tree to maximize them. That is probably the biggest negative if you arent planning on using conjuration as a trait of your character.

User Info: dankbud. Other Answers. I never use Bound Sword, since I level up my one-handed enough to get the free Ebony sword from the skeletal hand in the little pond south of Halted Stream Camp. The Bound Bow is VERY useful for infinitely leveling up your archery without ever having to worry about running out of conventional arrows. If you use it against Farkas in Dustman's Carn, you can get 3 sets of attacks in before the weapon auto-dispells. And they don't cost much magic to cast.

User Info: VladYvhv. When conjured, Bound Arrows accompany it. Casting bound weapons spells in the presence of an aware enemy increases the Conjuration skill each time the spell is cast.

If used after the weapon appears, the skill relevant to the weapon type increases instead of Conjuration. For example, conjuring a Bound sword raises Conjuration when cast, but only raises One-Handed when enemies are successfully struck with it. Poisons such as Paralysis can be used on Bound weapons. If the poisoned weapon is sheathed or the conjuration ends without the weapon being used, the poison is lost.



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