The Xbox One Elite is a high-performance controller aimed at serious enthusiasts and professional gamers. It has improved weighting, balance, additional paddles on the base, replaceable buttons and thumbstick covers with different sizes. It's built with high-end materials and claims to offer better comfort, grip and reduced wear damage over time. Retailers have phased out PS3 and Wii controllers. You may be able to find old stock or second-hand units in some stores or online. Cameras and controllers that let you play games by detecting your body movements have been available for the Xbox One and PS4 since launch, but the market seems to have fallen by the wayside.
The Xbox, for example, initially shipped with the motion-sensing Kinect camera, but now it's sold as an optional extra. The PlayStation Camera V2 and Move motion controls barely warranted a mention until recently when they were integrated into the PSVR system to detect hand and body movement.
You won't find many 2D non-VR motion-sensing games on either console as result. Both cameras also add motion and voice controls that can be used to power up, turn off and navigate the console. The voice controls can be useful even though the response rate is hit and miss, but motion navigation is a bit of a gimmick which quickly loses its charm. The first version of the PlayStation camera which launched with the PS4 is still available too, but the differences are only cosmetic, hence the same asking price.
Unique art and start-up sounds differentiate them from the default versions, but the benefits only run skin deep for the most part save for larger hard drives in some cases.
All the other bits and pieces that make these machines go are more or less the same. Still, some of the designs look quite good, which could justify the slightly higher asking cost if you're after something a little different. All major consoles are available in bundles that include a few games and accessories in addition to the core console.
They usually vary from retailer to retailer — JB HiFi and EB Games bundles are likely to have different titles for example — so don't stop at the first option you see.
While bundles have a higher base cost than buying a console on its own, they almost always wind up being much cheaper than the cost of each item combined. Feel like playing some vintage games? Nintendo, Microsoft and Sony sell classic titles from consoles gone-by in their online stores as digital downloads.
Sony also runs a cloud-based subscription service called PlayStation Now which lets you stream a selection of pre-PS4 games for a monthly fee. You can find most big-name games on PlayStation and Xbox consoles, but each company has a small range of exclusive titles that you won't find anywhere else.
Neither can quite compare to Nintendo, however, which has exclusive rights to iconic games such as Zelda and Mario titles. Most games released for Xbox One and PS4 won't make their way to the Wii U or Switch either, as Nintendo consoles don't have as much processing power and graphics grunt.
This kind of puts Nintendo in a league of its own, to the point where it's not uncommon to see homes with a Nintendo console in addition to a PS4 or Xbox One. HDR theoretically gives your console the ability to display a wider range of colours, brighter highlights and darker blacks, with increased detail across the board.
This basically means that HDR-enabled games will look a lot more vibrant and dynamic if the developer has used the technology to its full potential. Optional items such as headsets, carry cases, screen protectors and charging docks are available from first- and third-party manufacturers. Skip to content Skip to footer navigation.
Kinect's camera is powered by both hardware and software. And it does two things: generate a three-dimensional moving image of the objects in its field of view, and recognize moving human beings among those objects. Older software programs used differences in color and texture to distinguish objects from their backgrounds.
PrimeSense, the company whose tech powers Kinect, and recent Microsoft acquisition Canesta use a different model. The camera transmits invisible near-infrared light and measures its "time of flight" after it reflects off the objects. Time-of-flight works like sonar: If you know how long the light takes to return, you know how far away an object is. Cast a big field, with lots of pings going back and forth at the speed of light, and you can know how far away a lot of objects are.
Using an infrared generator also partially solves the problem of ambient light. Since the sensor isn't designed to register visible light, it doesn't get quite as many false positives. PrimeSense and Kinect go one step further and encode information in the near-IR light. As that information is returned, some of it is deformed -- which in turn can help generate a finer image of those objects' 3-D texture, not just their depth. With this tech, Kinect can distinguish objects' depth within 1 centimeter and their height and width within 3 mm.
Story continues At this point, both the Kinect's hardware -- its camera and IR-light projector -- and its firmware sometimes called "middleware" are operating. The Kinect has an on-board processor which is using algorithms to process the data to render the three-dimensional image. The middleware also can recognize people: distinguishing human body parts, joints and movements, as well as distinguishing individual human faces from one another.
When you step in front of it, the camera "knows" who you are. Does it "know" you in the sense of embodied neurons firing, or the way your mother knows your personality or your confessor knows your soul? Of course not. It's a videogame. But it's a pretty remarkable videogame. You can't quite get the fine detail of a table tennis slice, but the first iteration of the WiiMote couldn't get that either.
And all the jury-rigged foot pads and nunchuks strapped to thighs can't capture whole-body running or dancing like Kinect can. That's where the Xbox's processor comes in: translating the movements captured by the Kinect camera into meaningful on-screen events.
These are context-specific.
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